Mikkeneko: The thing is, I've started the main part of the story, that is, his journey in the underworld. Mikkeneko: So he first arrives on the Shores of the Dead and he meets a ghost. Mikkeneko: basically plays Virgil, and explains to him the way the afterlife works Lockhyd: Uh-huh... Mikkeneko: So the problem is, I've got Heero and a ghost standing around in the middle of nowhere -- literally -- talking. Mikkeneko: It's BORING! Lockhyd: Uh-huh. Lockhyd: Oh dear. Mikkeneko: All of it is information that needs to be passed on, in order to set up the action later Lockhyd: So keep it short. Mikkeneko: I can't! Mikkeneko: I'll cut out as much as I can, but it'll still be a lot of talking. Lockhyd: Cna they pedeconferance? Mikkeneko: Say what? Lockhyd: Wlak 'n' talk. Lockhyd: Walk Mikkeneko: But it's a very, very bland scene. There aren't even any props nearby that they can interact with. Lockhyd: It's the TV without pity term for that they do on The West Wing. Mikkeneko: Ah. Lockhyd: Can ghosts have visions? Mikkeneko: It's not a bad idea, except... one of the things that Heero has to find out is where he needs to go *to.* Mikkeneko: Visions in what way? Lockhyd: Maybe Heero could hear a haunting strain of music that plays in his...head...for the meeting. Lockhyd: I don't know, I'm making this up as I go along. Mikkeneko: Ah... hmm. Mikkeneko: Not a bad idea.3 Lockhyd: Er, brainstorming. Mikkeneko: Brainstorming is good. ^_^ Lockhyd: Thank you, I am brilliant. Mikkeneko: ...Something else that's bothering me is the existance of the scene itself. Lockhyd: Maybe you could play intricate word games. Lockhyd: What do you mean? Mikkeneko: Too much work! Lockhyd: Havign an exposition scene at all? Lockhyd: You need to be inspired for good word games anyway. Mikkeneko: Well, how convenient is it that he dies, wakes up in the afterlife, and immediately meets up with a ghost who is both able and willing to tell him what he needs to know?
Re: (notes only)
Date: 2006-02-21 08:12 am (UTC)Mikkeneko: So he first arrives on the Shores of the Dead and he meets a ghost.
Mikkeneko: basically plays Virgil, and explains to him the way the afterlife works
Lockhyd: Uh-huh...
Mikkeneko: So the problem is, I've got Heero and a ghost standing around in the middle of nowhere -- literally -- talking.
Mikkeneko: It's BORING!
Lockhyd: Uh-huh.
Lockhyd: Oh dear.
Mikkeneko: All of it is information that needs to be passed on, in order to set up the action later
Lockhyd: So keep it short.
Mikkeneko: I can't!
Mikkeneko: I'll cut out as much as I can, but it'll still be a lot of talking.
Lockhyd: Cna they pedeconferance?
Mikkeneko: Say what?
Lockhyd: Wlak 'n' talk.
Lockhyd: Walk
Mikkeneko: But it's a very, very bland scene. There aren't even any props nearby that they can interact with.
Lockhyd: It's the TV without pity term for that they do on The West Wing.
Mikkeneko: Ah.
Lockhyd: Can ghosts have visions?
Mikkeneko: It's not a bad idea, except... one of the things that Heero has to find out is where he needs to go *to.*
Mikkeneko: Visions in what way?
Lockhyd: Maybe Heero could hear a haunting strain of music that plays in his...head...for the meeting.
Lockhyd: I don't know, I'm making this up as I go along.
Mikkeneko: Ah... hmm.
Mikkeneko: Not a bad idea.3
Lockhyd: Er, brainstorming.
Mikkeneko: Brainstorming is good. ^_^
Lockhyd: Thank you, I am brilliant.
Mikkeneko: ...Something else that's bothering me is the existance of the scene itself.
Lockhyd: Maybe you could play intricate word games.
Lockhyd: What do you mean?
Mikkeneko: Too much work!
Lockhyd: Havign an exposition scene at all?
Lockhyd: You need to be inspired for good word games anyway.
Mikkeneko: Well, how convenient is it that he dies, wakes up in the afterlife, and immediately meets up with a ghost who is both able and willing to tell him what he needs to know?